You are given a m x n 2D grid initialized with these three possible values.
-1- A wall or an obstacle.0- A gate.INF- Infinity means an empty room. We use the value231 - 1 = 2147483647to representINFas you may assume that the distance to a gate is less than2147483647.
Fill each empty room with the distance to its nearest gate. If it is impossible to reach a gate, it should be filled with
INF.
For example, given the 2D grid:
INF -1 0 INF INF INF INF -1 INF -1 INF -1 0 -1 INF INF
After running your function, the 2D grid should be:
3 -1 0 1 2 2 1 -1 1 -1 2 -1 0 -1 3 4Understand the problem:
It is very classic backtracking problem. We can start from each gate (0 point), and searching for its neighbors. We can either use DFS or BFS solution.
A DFS Solution:
public class Solution {
public void wallsAndGates(int[][] rooms) {
if (rooms == null || rooms.length == 0) {
return;
}
int m = rooms.length;
int n = rooms[0].length;
boolean[][] visited = new boolean[m][n];
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
if (rooms[i][j] == 0) {
wallsAndGatesHelper(i, j, 0, visited, rooms);
}
}
}
}
private void wallsAndGatesHelper(int row, int col, int distance, boolean[][] visited, int[][] rooms) {
int rows = rooms.length;
int cols = rooms[0].length;
if (row < 0 || row >= rows || col < 0 || col >= cols) {
return;
}
// visited
if (visited[row][col]) {
return;
}
// Is wall?
if (rooms[row][col] == -1) {
return;
}
// Distance greater than current
if (distance > rooms[row][col]) {
return;
}
// Mark as visited
visited[row][col] = true;
if (distance < rooms[row][col]) {
rooms[row][col] = distance;
}
// go up, down, left and right
wallsAndGatesHelper(row - 1, col, distance + 1, visited, rooms);
wallsAndGatesHelper(row + 1, col, distance + 1, visited, rooms);
wallsAndGatesHelper(row, col - 1, distance + 1, visited, rooms);
wallsAndGatesHelper(row, col + 1, distance + 1, visited, rooms);
// Mark as unvisited
visited[row][col] = false;
}
}
A BFS Solution:
public class Solution {
public void wallsAndGates(int[][] rooms) {
if (rooms == null || rooms.length == 0) {
return;
}
int m = rooms.length;
int n = rooms[0].length;
Queue<Integer> queue = new LinkedList<>();
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
if (rooms[i][j] == 0) {
wallsAndGatesHelper(i, j, 0, rooms, queue);
}
}
}
}
private void wallsAndGatesHelper(int row, int col, int distance, int[][] rooms, Queue<Integer> queue) {
fill(row, col, distance, rooms, queue);
int m = rooms.length;
int n = rooms[0].length;
while (!queue.isEmpty()) {
int size = queue.size();
for (int i = 0; i < size; i++) {
int cord = queue.poll();
int x = cord / n;
int y = cord % n;
fill(x - 1, y, distance + 1, rooms, queue);
fill(x + 1, y, distance + 1, rooms, queue);
fill(x, y - 1, distance + 1, rooms, queue);
fill(x, y + 1, distance + 1, rooms, queue);
}
distance++;
}
}
private void fill (int row, int col, int distance, int[][] rooms, Queue<Integer> queue) {
int m = rooms.length;
int n = rooms[0].length;
if (row < 0 || row >= m || col < 0 || col >= n) {
return;
}
if (rooms[row][col] == -1) {
return;
}
if (distance > rooms[row][col]) {
return;
}
if (distance < rooms[row][col]) {
rooms[row][col] = distance;
}
int cord = row * n + col;
queue.offer(cord);
}
}