Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
- A move is guaranteed to be valid and is placed on an empty block.
- Once a winning condition is reached, no more moves is allowed.
- A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board. TicTacToe toe = new TicTacToe(3); toe.move(0, 0, 1); -> Returns 0 (no one wins) |X| | | | | | | // Player 1 makes a move at (0, 0). | | | | toe.move(0, 2, 2); -> Returns 0 (no one wins) |X| |O| | | | | // Player 2 makes a move at (0, 2). | | | | toe.move(2, 2, 1); -> Returns 0 (no one wins) |X| |O| | | | | // Player 1 makes a move at (2, 2). | | |X| toe.move(1, 1, 2); -> Returns 0 (no one wins) |X| |O| | |O| | // Player 2 makes a move at (1, 1). | | |X| toe.move(2, 0, 1); -> Returns 0 (no one wins) |X| |O| | |O| | // Player 1 makes a move at (2, 0). |X| |X| toe.move(1, 0, 2); -> Returns 0 (no one wins) |X| |O| |O|O| | // Player 2 makes a move at (1, 0). |X| |X| toe.move(2, 1, 1); -> Returns 1 (player 1 wins) |X| |O| |O|O| | // Player 1 makes a move at (2, 1). |X|X|X|
Follow up:
Could you do better than O(n2) per
Could you do better than O(n2) per
move() operation?
Hint:
- Could you trade extra space such that
move()operation can be done in O(1)? - You need two arrays: int rows[n], int cols[n], plus two variables: diagonal, anti_diagonal.
Use addtional arrays rows[n], cols[n] and two varialbes diagonal, anti_diagonal to mark the number of Xs and Os.
Code (Java):
public class TicTacToe {
private int[][] rows;
private int[][] cols;
private int[] diag;
private int[] xdiag;
private int n;
/** Initialize your data structure here. */
public TicTacToe(int n) {
this.n = n;
rows = new int[2][n];
cols = new int[2][n];
diag = new int[2];
xdiag = new int[2];
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
int p = player == 1 ? 0 : 1;
rows[p][row]++;
cols[p][col]++;
if (row == col) {
diag[p]++;
}
// X-diagonal
if (row + col == n - 1) {
xdiag[p]++;
}
// If any of them equals to n, return 1
if (rows[p][row] == n || cols[p][col] == n ||
diag[p] == n || xdiag[p] == n) {
return p + 1;
}
return 0;
}
}
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/
A Neat Code:
In the previous solution, we allocate two arrays for player 1 and 2, respectively. Actually we can use only one array for both of the players. Say, if it is player 1 put one chess, add that location by 1. If it is player 2, deduce it by one. Finally, if either player 1 or player 2 win, that location must be equal to n or -n.
Code (Java):
public class TicTacToe {
private int[] rows;
private int[] cols;
private int diag;
private int xdiag;
private int n;
/** Initialize your data structure here. */
public TicTacToe(int n) {
this.n = n;
rows = new int[n];
cols = new int[n];
diag = 0;
xdiag = 0;
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
int count = player == 1 ? 1 : -1;
rows[row] += count;
cols[col] += count;
if (row == col) {
diag += count;
}
// X-diagonal
if (row + col == n - 1) {
xdiag += count;
}
// If any of them equals to n, return 1
if (Math.abs(rows[row]) == n ||
Math.abs(cols[col]) == n ||
Math.abs(diag) == n ||
Math.abs(xdiag) == n) {
return count > 0 ? 1 : 2;
}
return 0;
}
}
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/
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